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CROM - Quake3 Community
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 Post subject: QuakeLive Servers
PostPosted: Wed Nov 18, 2015 11:48 am 
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Joined: Tue May 31, 2011 6:32 pm
Posts: 374
We now have several QL servers (FFA/CTF/CA/Freeze) up and running. You can find them in the Match Browser or direct connect to them from the URL's below.

CA - /connect cromctf.com:27961
Freeze - /connect cromctf.com:27962
FFA - /connect cromctf.com:27963
CTF - /connect cromctf.com:27964


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 Post subject: Re: QuakeLive Servers
PostPosted: Wed Nov 18, 2015 12:33 pm 
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Joined: Sat Mar 28, 2015 12:41 am
Posts: 51
ok i will enter right now :)


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 Post subject: Re: QuakeLive Servers
PostPosted: Mon Nov 30, 2015 2:09 pm 
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Joined: Mon Nov 30, 2015 11:55 am
Posts: 2
Do alot of regulars from here play over there? If so I'd make an effort to play there as well. Although last time I tried Qlive out, it felt so different to me I had serious issues, but that was way before it went to Steam. Also, are the servers configured the same as here? ie...weapon placements and such? :mrgreen:


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 Post subject: Re: QuakeLive Servers
PostPosted: Sat Dec 05, 2015 1:19 pm 
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Joined: Sat Jun 04, 2011 1:55 pm
Posts: 43
Hi.
The server is active?....a few gameplay changes were added to QL

Thx for the server.... :)


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 Post subject: Re: QuakeLive Servers
PostPosted: Sat Dec 12, 2015 1:23 am 
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Joined: Tue Jun 07, 2011 10:45 am
Posts: 545
CTF was gaining some traction .. 2v2 but then someone went afk for awhile...
In addition when someone joined they went to the other team (forced) and it was 3v1(+1afk)

Players were saying they couldn't vote kick on the server etc...
Is there a idle user timeout spec/kick?
Is there additional callvote options we can enable?


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 Post subject: Re: QuakeLive Servers
PostPosted: Sat Dec 12, 2015 7:54 pm 
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Joined: Sun Sep 30, 2012 3:07 am
Posts: 228
I was curious.

http://www.regurge.at/ql/#premium

g_voteFlags [bitmask]

&1 = map
&2 = map_restart
&4 = nextmap
&8 = g_gametype
&16 = clientkick/kick
&32 = ???
&64 = timelimit
&128 = fraglimit
&256 = shuffle
&512 = teamsize
&1024 = cointoss
&2048 = ruleset

g_dropinactive [0|1] Enables kicking of inactive clients from server when time set by g_inactivity 1 is reached.


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 Post subject: Re: QuakeLive Servers
PostPosted: Sat Dec 12, 2015 10:25 pm 
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Joined: Sat Jun 04, 2011 1:55 pm
Posts: 43
Hi.

I notice the FFA and Clan arena are very active...the ctf is mostly empty.... :(
Theres some nice maps in ql for ctf but i think people still prefer to play regular q3.... :)

Party on.


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 Post subject: Re: QuakeLive Servers
PostPosted: Sat Jan 02, 2016 10:18 pm 
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Joined: Sun Sep 30, 2012 3:07 am
Posts: 228
Its on sale for 2 dollars up to Jan 4th.

I tried connecting to CROM's servers but I got an error saying that the base files differ.
http://steamcommunity.com/app/282440/di ... 138546167/


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 Post subject: Re: QuakeLive Servers
PostPosted: Mon Feb 15, 2016 8:14 pm 
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Joined: Mon Jan 07, 2013 11:47 pm
Posts: 168
I tried the Crom FFA QuakeLive Server today. It's pretty nice! Freeze was Empty. Anyone wants to add me, my tag is [eE]DotCom


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